Starsector transfer all items. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. Starsector transfer all items

 
 I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant shipsStarsector transfer all items  Experiment to find out what works for you

GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The other way to do it is with TASC and craft the special items you need. Currently, afaik, the only hotkeys for inventory management are either to shift-click to adjust how much of one stack of an item you want to take, and CTRL-click. ago. To profit from exports, you need to build an industry like agriculture, mining, or heavy industry. You have to change it from false to true. ago. 95. Go dark and raid them for the goods you sold. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. Being able to transfer items by holding ctrl+mouse and dragging over items to instantly transfer the stack, instead of having to ctrl+click on each individual stack of items. ago. The whole point of autonomous colonies is that they're part of your faction but don't count towards your colony cap. 2 (2021/03/27) Hiya. This is advice from an older gamer (36). Just wanted to share this horrid thing with someone. A . A player controlled Paragon with a Radiant escort will tear through 90% of what the game has with ease. While the commands themselves aren't case sensitive, arguments are. I think all the Tri Tachyon AIs in the game are part of the same entity. Go to Starsectorstarsector-coredataconfigsettings. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. mkv file with Japanese audio (I tried it with a few different anime . Re: [0. Related to this (when your game is working -smile), you can transfer command between ships in combat, which. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission. Download link: Windows. Removed extra skill point scaling. 5. when i started playing Starsector again with the . You also get 3 special. Copied the folder to /mods copied transfer_all_items_settings. You could use the console mod to give yourself XP to get back to your same level. Yes. People who enjoy sandbox games and do not want to have their hand held through a game. 1. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and from 5 to 7 for officers. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. You might need to input your CD key again. 95a] Transfer All Items v1. r/starsector. 9. The inital contact will start once the Player is Level 10. Make sure this mod is enabled 3. Having friends switch from ast and perform actions, then switch to another class, doesn't seem. Requires a one-time fee of 5000 credits to access, except for player colonies and some recently abandoned bases. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. Every ship consumes a set amount of. Hegemony or ScyNation always seem to knock them out within a few cycles, and their resurgence attempts are hilarious and seem to attempt to overthrow silly shit like Oasis or Chico. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). Use its Phase Skimmer ship system (F) to maintain range or back off to vent. Even if you built other things at the base that also needed supplies, like a waystation, it's. 1 = Swapped out the carrier decks as requested v0. a small guide to adding items in savegames. In one swoop I deleted these two variants, then saved my current variant with the name "Custom". It sorts by new fine when not searching. Using the Industrial Evolution mod, I found an automated shipyard while exploring that needed 10k metals, 4k ship components, and 1k heavy machinery. No no no, Crew is D Tier because. I. not necessarily a bad thing at all since replayability in a game is very important and (like kenshi) i have gotten more. Is there a mod that does the Legacy of Dragonborn sorting item system but without the mod itself. Find a USB stick that is big enough to fit the entire install folder. But it was discovered that BTS caused save bloat by not ereasing previously explored systems and was quickly abandoned by the player base and it is stuck on 0. You can Ctrl + Click LMB to buy up to or sell down to your cargo capacity. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Find the word TRUE. It would be great if it could call starsector internal code to transfer items directly instead of doing this sort of keyboard/mouse automation. A very harry potter birthday cake topperĪuthor Topic: Starsector 0. Reder Low Tech ships are slow and are happier to drop shields or vent in the middle of combat. Re: Add option to transfer or donate excess/unwanted ships and officers to colonies. Selling banged up ships you find floating away from NPC fights is currently not profitable as D mod ships are massively low price, less than the value of the supplies needed to acquire them. Search. With our comprehensive installation and usage guide, you'll be able to install and use [0. You can use the command console mod to modify a planet to have those specific conditions. Got it, just wanted to make sure I. Guidelines to Modding. One feature is in both categories – “pick one of two skills at every tier”. so i got the new 0. ago. Supplies are a vital resource demanded throughout the sector. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. Can we get a list of all the unique stuff you can find going? So far I have found the following -. In-game description Tech-Mining is an industry. It just tweaks some stuff. 9. Last one with Nexerelin and a couple faction mod and such. Factions will wage war against each other and try to conquer their enemies. It adds A LOT of infraestructure for you to build, makes salvaging more interesting by adding random events, and things like this rift generator. Premium Explore Gaming. ) Find the planet that you want to edit. On the market or storage screen: - Push the button (Upwards Arrow): Transfers all items from. Here's a little how-to. 95a] Transfer All Items v1. It was made to add more of a strategic sense to the system-map. Better Tech-Mining makes tech. Re: Seeds and such. 8. -Was just testing things out and didn’t want to save -Have way too many mods installed, takes over half a minute to save -Doesn’t save often enough -Saves too often, interrupts game flow. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. . Yes, though the samsara and karma both have a fairly tight OP budget for what they are, and so large weapons come at a severe trade off compared to medium and heavy mounts on capital ships. The change applies to all fleets in the game, and it's not increasing the burn level, it's increasing speed that a single burn level gives. 2 (2021/03/27) This mod has been a life saver for me and always been #1 installed mod whenever I reinstall/update the. The only resource I found to move the items, it moves behind the visual interface not displaying the buy and sell items on the screen. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. Business, Economics, and Finance. Otherwise this is basically how . legion_xiv is not too hard, but other. Guide att Reddit all! I've already released this on the forums and Discord, but neglected to bring it to one of my favourite subreddits. Go to the config file, likely similar to C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\config\settings. 2D RPG/Trade/Fleet Combat Game. Titan AE. Shift+clicking a stack of items sells/transfers it. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the. Have literally next to zero experience with colonies. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. Gameplay: There are two types of hullmods that you can install on your ship. Also consider Better Tech-Mining (By Yunru). Their ships don't fit my playstyle, can't seem to make them work. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. json. 8. Yes it is lol the mod im using takes a long time to create said facilities and to hunt down the bits you need to make it work, seriously up fleet size to about 150 and make 20 of those slots the huge tanker ship, that begins with a B its a mod ship, trust me you'll need it if a terra forming rig is at the edge of the adjusted sector map. If you’re lazy and don’t care about the file. Factions will wage war against each other and try to conquer their enemies Diplomacy events see faction relationships changing over time; Join a faction to gain useful support and represent them in war and peace, or start your own; Alliances offer mutual assistance in times of war; Employers. There will be an option to join. The prices are also stable because supply and demand is not important. This small mod is aimed to expand the use area of new Special items, added in 0. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. Just a little heads up to mention some general naughtiness somewhat related to the last post above. If you have 2 colonies, one producing 5 ore and the other producing 4 ore, your colony demanding 6 ore will still import from outside the faction. Copy the files over. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Most of Starsector’s core classes (the non-API stuff) is obfuscated, probably for that. Reply. Open the planets tab. It much faster than CTRL + Click the entire fleet cargo. Starsector has a fairly steep learning curve and when you start out, you will most likely be blown up by the first serious pirate fleet you encounter. json Overview. Removed extra crew bonus. Hover your cursor the item with you cursor while holding down Alt key will instantly transfer over the entire stack of item. So each month you get the full 100% of whatever is found instead of the ruins decreasing in value over time. 1a] Common Radar v2. Salvaging as a career involves going to uninhabited systems and searching for abandoned stations and Domain-era probes. Download and install this mod. Re: [0. i don't know if this works for mods too, and what names to use. Using Ai cores for industries in 0. -40 survey cost goes a long way. 13. It's a utility mod and can be added or removed. Instead, the mod simply warns you when you haven't saved in a while. This has made very close to a million space bucks in one loop. This mod adds a search box to the planet list. All vanilla installable items will increase pather interest, and - as there's a limit on how many colonies the pathers have active cells on - this can decoy attention away from your own colonies. It was 4-6 turns of ground combat. But. 14. 96a] Ship/Weapon Pack 1. With our comprehensive installation and usage guide, you'll be able to install and use [0. Save Transfer I just realized I was using a older version of the 0. All the ships you leave at a storage port or a ghost station will still be there so its not too much of a loss (still a loss though) So here's the thing. Go to starsector r/starsector. Question about transferring items quickly. cheating. In general, I favor the Supplies & Fuel-mechanic. json and change the setting "altMouseMoveToMassTransfer" to true. I have this mod enabled for over a month and I only found out about the rift generator now. mkv's) and it doesn't display the subtitles. You eivode tour marines into battalions of up to 800. In my last vanilla game I basically finished it all in a day, beat the 2 doritos fight, beat the ziggurat, didn't even have time to colonize more than 1 system before I felt like I was done with infinite money, a massive arsenal of ships of all kinds and rarities, didn't even have the time to look for crappy colony items because it would be. I found it, look here. What this does: Now there are separate types of blueprint packages that will spawn far less often than normal blueprint packages, but will unlock higher tier blueprints. mkv's) and it doesn't display the subtitles. You don't actually need that much. The answer to your question is in the 2nd world. Make sure no enemy fleets see you when you enter the target. Left trackpad is a radial menu that lets you quickly select 1-9 for ship abilities and dialogue options. 2 = Added two new weapons, the dual proton gun and heavy proton gun. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. There are various values that govern ship movement, as defined in the ship_data. In a mad dash to escape you eject thousands of crew into the cold vacuum of space to save your sorry skin. Main Features. e the one with all the skill trees. json and change the setting "altMouseMoveToMassTransfer" to true. Step 3. Mods that add new weapons and the likes yes. The latter option may be the long death of forced labor, but a death sentence all the same. 5. 95 colonies should be made, just make to cap every planet with a commerce. On the pre-combat dialogue there's an option to "Transfer Command," where your current command ship will have a star next to it. these blueprints will be added as "learned". Main Features. ago. 95a] Transfer All Items v1. How i can get the seed on a existing save? I had a very good start in this save and i want to get the seed back and make a new run. 2. 1 Substance Abuse 1. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. 2. I think all AIs are omega, and there really isn't a distinction between them except for the intelligence and capabilities of the core hardware they're installed within. You find yourself having your ass wooped by an underestimated bounty, you are now down to 1 ship and are slowed to a crawl because of your over crowded crew quarters. How to use: 1. Once done, go to the target. minno SPOILER A full list of items that can be installed in colonies Orbital fusion lamp: Installed in population. Admiral; Posts. 8. Do the main menu Tutorials. Just buy it. %50 upkeep reduction allows you to ignore hazard rating. In general, transient mods are ones that do not affect savefiles and so you can safely remove it and nothing will happen. Baldur's Gate 3 in a 3rd Person view, with Controller. I have to log out and log back in to get them to work again. Mods that add in a solar system with a new faction maybe depends on the mod. json . Using frigates to capture those before the. ButterLander2222 • Lobster merchant extraordinaire • 2 yr. Starsector's commands are very similar to how MechWarrior 2's standing orders worked (though MW2 didn't have limited command points). If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. json. Starsector! Join thousands of players in a massive online community. New beginnings, if you get fleet wiped it starts you with a fleet that scales off of your previous fleet. SikeSky • 2 yr. 0 starship legends 2. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different but the results still great nonetheless. on Today at 04:26:09 PM Modding Resources. Up to preference, I like it more than the current skill system. It's almost always cheaper to buy supplies/fuel from your own colony than to buy it legally from the average planet you'll run into, simply because there are no tariffs to worry about. ago. • 4 yr. captains and officers), and 3,020 names for stellar objects (i. So the formula: Profit = (SellPrice*0. Locations of stars in the core aren't random, they are always in the same place. 95, by changing planet. As it happened just now, I was playing AST for all my rouls but wasn't wearing anything where physics would be noticeable. 5 (mirror)View source code and progressSupports Version CheckerThis mod requires LazyLib to function!Trying to calculate direction using vanilla's. 0 = Renamed the tags for all files from sv_ to stardust_ (this will break saves!) Art pass on all of the Frigates Some minor balance tweaks v02. With expanded cargo holds hull mod and the bulk transport skill you can so much illegal stuff in their shielded cargo bays and even if you get searched they never find it. ship file and a ship_data. 6. Reviewers praised the game on release. Avoid mods for a first playthrough. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. First thing to do: Allocate sufficient memory in for Starsector with mods. 4. It would be a great QOL feature if shift+clicking and dragging the cursor over multiple stacks would move them all. Transfer All Items is a mod for quickly transfer multiple items between your fleet and the market or storage. ago • Edited 3 yr. Open starsector-coredatahullmodshull_mods. $55 per month. )>Starsector>starsector-core>data>config>settings. 2. 9 update the safe transfer mod is defunct. A second Click will buy/sell the stack regardless of cargo capacity. This is a work in progress, so if you are a competent modder please consider adding to this. e. This also includes the ability to install multiple mods at once. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. Put it in the mods folder and make sure it's tagged in Starsector's launcher. ago. I use a courier port to send a single kletka alpha core from my stockpile directly to the industrial storage of the supercomputer every cycle. What happened to quick-item swapping with alt? I’m not sure whether this was a feature or a part of a mod I had installed, but I could hold alt and move any item I passed the cursor over. 8a. 3-CostSupplies*1. First, make sure you properly modified the file setting the allocated memory for the game. Simply point it at your install directory, and it will pull up a list of all your mods, as well as any information included with them. CryptoThe official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. It also includes endgame. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. An unofficial developer's console for Starsector. PhaseShip • 2 yr. Salvage fleets don't need a huge escort (but definitely need some). 5 (mirror)View source code and progressSupports Version CheckerThis mod requires LazyLib to function!Trying to calculate direction using vanilla's system of icons around. What extent is that, and is there some strategy. Tools, guides, and other resources. 91, or had, say, Nexerelin, and your laptop is version 0. You take the role of a space captain seeking fortune and glory however you choose. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. json Open that sucker in a text editor like Notepad Transfer all items, saves you a lot of effort storing weapons n such. It takes a bit of time to set up since you really want 5 D-mods on everyone, but once you get there it is shockingly effective - to the point where I am actually not deploying my flagship in most fights and instead just watch and direct. The command hullmods cost 0 ordnance points. Advice 2: leave the transponder on cause turning it off only attracts attention and takes your time. 05 with ease and take your gaming experience to the next level. r/BaldursGate3. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. Pressing Up, makes the menu goes a bit hayware. You might have a random ship selected as your command ship (the single ship you directly control in combat). I've seen videos of Starsector players who seem to be able to just hold down the mouse button and scroll over all the items that they want to transfer but I haven't figured out if this is a mod or a setting that can be adjusted or simply the players have a rapid fire setting on their mouse. Open up "campaign. The cryosleepers ("Calypso" and. LazyLib is a library required by most other Starsector mods. 9. crew training - 15% more CR, just keep your actual combat ship numbers in check so the boost doesn't dip too much. 7. officers could be "installed" in the patrol hq or orbital station similar to AI cores and items. IIRC It's called altclicktransfer or something. If the original save was in. Now also resets the cooldown on the ship's system on transfer ; And adds a charge if the system has regenerating charges ; This effect has a per-ship cooldown equal to double the amount of time shaved off the cooldown/charge regen ; This effect does not trigger unless the system is on cooldown and/or has less than full charges . [Starsector Mods][0. That way I can just click autofit later for when I get a weapon or fighter. Elevate your Starsector gameplay with the [0. Apparently they're working on it, but for now there's no change. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. e. Native hidden options: Mass Transfer with Alt keys; Holding down Alt key and. Just install the game on both. ship file. Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent controlRe: Mod Index (Categorized) Each mod comes in a zip or rar archive file. example: I used to think small ballistic weapons were just too weak to seriously consider as main armaments and I hated frigates. One is at Askonia, other is started in Penelope's Star. It much faster than CTRL + Click. Minor update, but there's a chance for you to get a free activation code. 95 colonies should be made, just make to cap every planet with a commerce. It also includes endgame methods for transforming asteroid fields. You can conquer another faction's planet and give control to said faction to revive them, alongside giving them one of your own colonies. Moving inventory QoL. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. These are max speed, acceleration, deceleration, max turn rate and turn acceleration Accelerate (W) uses the acceleration value to ramp up to the max speed value Accelerate backwards (S) uses the deceleration value to ramp up to the max speed value. Got it, just wanted to make sure I was not missing anything or if it was that simple. To install new res packs, click the Open Resource Pack Folder button at the botton. This is because production is logarithmic, i. /starsector. I'm playing an . Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. csv. 2D RPG/Trade/Fleet Combat Game. When you download the game normally it. making your empire self sufficent is important because when you are not importing goods from others you will get up to %50 upkeep cost. Hopefully this helps someone. It works as you'd expect. Any ship you stick a mining tool on can mine, and will be at risk of damage. Can we get a stash tab to transfer items Out of Solo. It's currently at size 4, but only nets about 20k in profits, which are swallowed by the monthy crew and officer payroll. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. ) Find the planet that you want to edit. Militarized subsystems: massively decreases detection and increases burn speed <— get this. Evolution 2. While the commands themselves aren't case sensitive, arguments are. Now all I have to do is figure out why I can't get them to spawn in. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Their primary motives should be acquiring money and survival. Once activated, it refines 185 ore and 1 heavy machinery in you inventory per day and in return gives 1 custom commodity (Platinum) until the inventory is out of source materials. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a CommentUsing jellyfish 10. Shift click and hold, drag left and right. Whenever I try to use the up and down arrows to quick transfer items, my mouse tries to commit suicide. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. . 3. Re: [0. You'll know a blueprint has been added to their fleets. Version 3. ) Save your game. I've seen videos of Starsector players who seem to be able to just hold down the mouse button and scroll over all the items that they want to transfer but I haven't figured out if. You can then use the “RemoveCondition” command to remove the condition after. Promise: added by Arsenal Expansion, you need level 16 for it to appear in random bar. you could be spending 100 supplies on battles when you only need 20 or 30. if instead you open the extracted folder and find a second folder that contains the aforementioned files delete folders until you have only the inner most folder (starsector won’t recognize it as a mod otherwise) launch starsector On the launch window click on mods, then initialize/select all, save. It only transfers items between the fleet and the market or storage. Here are some possibilities: Salvaging derelict domain probes or facilities. Delete one comma before TRUE and add one behind it. one that allows custom searches through editing a CSV file. This advice looks quite useful for smuggling quests and satellites. 5b (released 2020-08-28) Common RadarDownload version 2. Support is important: Every fleet needs a fuel ship, even small ones. 50K subscribers in the starsector community. From personal experience, it tends to be near the core worlds. Pirates in starsector imo don't behave like pirates should. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. Starsector > Suggestions > Hold and drag item transfer. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. [deleted] • 3 yr. The item symbols are what each industry produces. best of the best - an extra 5% via the 3rd s-mod. Others will be very happy to buy them from you. If that's not the ID you can check via mod> data> ship/ hull> shipdata. • 2 yr. Check how much fuel and supplies you need for the journey, calculate the costs (Usually 25*1. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Iirc, transfer command also transfers all of the required command staff required to operate a ship as well. This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant. AFAIK if you build up. ago. For a full list of supported commands enter 'help' in the console. 95 and doesn’t have Nexerelin, it will not work. Just make sure to use the tabs otherwise it sends everything, including your supplies, fuel, and crew. A second Click will buy/sell the stack regardless of cargo capacity. Spawnship tahlan_traumtanzer.